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ESX
QBCore
Qbox

Boosting System

Bablo Boosting — a full contract vehicle-theft system. Unlock contracts, steal S-class supercars from armed guards, dodge police GPS trackers, and chop, deliver or airlift your way to the top of the leaderboard.

USD

Scroll down to learn more about Boosting System

Product Features

Mission Progress HUD

Every contract runs through a clean on-screen mission HUD. Steps unlock in sequence — break in, hotwire, dodge the objectives, deliver — with a live contract timer counting down. The HUD is fully player-customizable: hide it with a keybind, or drag and resize it anywhere on screen with a built-in layout editor. Fully translatable and themed to your server's accent color.

The Boosting Dashboard

The boosting tablet is your whole operation in one screen. Track your active contract and its step-by-step mission checklist, build a crew of up to four with one-click invites to nearby players, and browse the contracts you've unlocked — each with its class, plate, expiry countdown and ELO/REP payout. Your level and XP progress sit at the top, with tabs for unlocks, the player marketplace, level rewards and your profile. Opened with a purchasable tablet item — no commands needed.

Buy, sell and auction contracts

Contracts are tradeable assets. List a boost you don't want at a fixed price or put it up for auction and let other crews bid it out — every listing shows the vehicle, its class, the reward and the asking price. Search and filter by type, class or price range to find the job you want, cancel your own listings at any time, and collect your earnings even while offline. A configurable market fee keeps money flowing out of the economy, with limits on active listings, durations and minimum bids all set in the config.

Level & Progression System

Every completed contract earns XP, and every level pays off in real terms: access to higher vehicle classes, shorter waits between unlock cycles, bigger payouts and better odds at the lucrative A and S-class jobs. Locked levels show only ????? until you reach them, giving players something to chase. The whole ladder — XP curve, perks and reward text — is configured in config.lua.

Player Profile & Career Stats

Every boost is on the record. Players pick the alias the underworld knows them by, then build a career: contracts completed, contracts cancelled, reputation score and lifetime earnings all tracked on their profile. A full activity feed logs every job, payout, market sale and auction win with timestamps, so reputation is something you can actually see — and rivals can be judged on more than talk

The Contract Unlocks

Every six hours a fresh set of contract boxes drops. Players can flip all of them to see exactly what's on offer — the vehicle, its class, the payout and the ELO/REP on the line — but only one can ever be claimed per cycle, and the rest are gone when the boxes refresh. It turns every unlock into a real decision: take the safe money now, or gamble that the next box hides something better. Box count, cycle length and rewards are all configurable, and level perks shave time off the wait.

In-Game Location Editor

Every steal site, depot and drop-off is placed by you, in-game. /boostingeditor drops you into a freecam where you fly to any spot and drop the pieces one by one — the target car, guard posts, keyholder peds — with live previews of the actual models so you see exactly what players will see. Hit Enter and the site is saved and live for everyone instantly; no config editing, no restart. Guard posts you place are the guards that spawn, so a four-post lot is a four-guard firefight. Everything writes to a JSON file you can back up or move between servers.

Contract Overview

Before committing, players get the full brief. The left panel shows the target vehicle, plate, class and expiry countdown. The centre lists the exact payout, ELO, REP and any bonus items the job will drop. On the right, Contract Intel spells out how this one plays: the steal method, the mid-job objective, the extraction type, and how many police must be online before it can even be started. Invite up to three crew members, then hit Start Contract and the mission steps take over.

Three Custom Minigames

No generic skill checks. Boosting ships three purpose-built minigames: Crack the Lock for breaking into vehicles and rigging recovery jobs, Hotwire the Ignition where terminals must be tapped as their rings close in, and Reroute the GPS Signal, a pipe-routing puzzle for killing the tracker that's feeding police your position. Each scales with contract class — more pins, tighter windows and bigger grids on A and S-class jobs — so a supercar never feels like a Blista.

Compatibility & Support

This script is compatible with the following frameworks and inventory systems for seamless integration with your server.

Required Dependencies

OX Lib

Supported Frameworks

ESXESXESX
QBCoreQBCoreQBCore
QBoxQBoxQBox

Compatible Inventory Systems

OX InventoryQB InventoryPS InventoryQS InventoryTGIANN InventoryCodeM InventoryOrigen InventoryCore Inventory

Custom integration available

Dispatch Systems

LB DispatchRCore DispatchPS DispatchTK DispatchCD DispatchStandalone

Custom integration available

Target Systems

QB TargetOX TargetVivum Target

Custom integration available

Resource Performance

Optimized for minimal impact on your server

0.00ms

CPU usage per frame

0.00ms

CPU usage per tick

3.67MiB

Client-side RAM